![]() SimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Focus on industry, or consumerism and your economy will soar – but at the expense of your Sims' health as pollution spreads. Create the city you desire and make choices that will shape your city and the Sims in it. This collection is packed with an expanded core game, the SimCity: Cities of Tomorrow expansion pack, and the Amusement Park, Airship, French, British and German City sets. As should I as I should get it again as it is a rather good game.Experience the newest version of SimCity - the greatest city-simulator of all time. I'm not sure about the App Store version. If you emulate older versions of MacOS you can play it there. Harder as in less accessible due to it being an older game. It is an old game by this point and will get harder to play as the years go on. Just note well what you need to play SC4 + RH. SC3000 has a number of design flaws which made the game needlessly complicated.Ĭity Skylines is a nice alternative but I still find SC4 to be better. ![]() I would say SC4 and SC2000 are the best SC games. Best to look up a lets play to see if you like it. Well worth playing if you can handle it's visuals. Sim City 4 and the Rush Hour expansion though is a solid game. Based on the above posts I will guess no? I do not know how it plays now though, if the developers have fixed all the issues. Removed a ton of features and had online issues. New Sim City - it is really SC5 with a new name was a complete mess on launch. It's requires the legacy Origin launcher. I just tried loading it up to see what has changed, and it doesn't even appear in the EA Desktop app for Windows, which has been around for a couple of years now. EA insisted that cities had to be so small because of the complexity of tracking each individual Sim - obviously another lie. I believe some of the hacked versions also removed the tiny size limits for the cities. It was purely an anti-piracy measure, and legit copies of the game would frequently quit because of server disconnections while pirate versions functioned fine. That was proven to be a lie when the game was cracked. Originally it was always online, as EA claimed that the background simulation required cloud processing to work. Visiting each island meant saving, quitting, reloading. But the game isn't really designed to function like that, and the links between islands would break down while the other ones were idle. I had an industrial one where I'd send all my garbage and generate power, and another one for a luxury holiday island. It's meant to be played with a group of players managing separate tiny cities on a larger map, and I tried that once but getting a group together was difficult back then - impossible now.īecause building space runs out so quickly, I started creating separate cities of my own to service the main one. Sim Town/Village would be a more accurate title. The problem that made me (and probably most of its player base) abandon it after a while is that the cities you can create are absolutely tiny. I played it a lot when it first came out, it has a really good interface, it's fun to play and it looks great. I assumed it had been discontinued, since it's the game that effectively killed the Sim City brand. I had no idea they'd done any expansions for this (the complete edition).
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